/*
* Contains the Track class.
*/
'use strict';
const { Gesture } = require('../core');
/**
* Data returned when a Track is recognized.
*
* @typedef {Object} TrackData
* @mixes ReturnTypes.BaseData
*
* @property {westures-core.Point2D[]} active - Points currently in 'start' or
* 'move' phase.
*
* @memberof ReturnTypes
*/
/**
* A Track gesture forwards a list of active points and their centroid on each
* of the selected phases.
*
* @extends westures-core.Gesture
* @see {ReturnTypes.TrackData}
* @memberof westures
*
* @param {Element} element - The element to which to associate the gesture.
* @param {Function} handler - The function handler to execute when a gesture
* is recognized on the associated element.
* @param {object} [options] - Gesture customization options.
* @param {westures-core.STATE_KEYS[]} [options.enableKeys=[]] - List of keys
* which will enable the gesture. The gesture will not be recognized unless one
* of these keys is pressed while the interaction occurs. If not specified or an
* empty list, the gesture is treated as though the enable key is always down.
* @param {westures-core.STATE_KEYS[]} [options.disableKeys=[]] - List of keys
* which will disable the gesture. The gesture will not be recognized if one of
* these keys is pressed while the interaction occurs. If not specified or an
* empty list, the gesture is treated as though the disable key is never down.
* @param {number} [options.minInputs=1] - The minimum number of pointers that
* must be active for the gesture to be recognized. Uses >=.
* @param {number} [options.maxInputs=Number.MAX_VALUE] - The maximum number of
* pointers that may be active for the gesture to be recognized. Uses <=.
* @param {string[]} [options.phases=[]] Phases to recognize. Entries can be any
* or all of 'start', 'move', 'end', and 'cancel'.
*/
class Track extends Gesture {
constructor(element, handler, options = {}) {
super('track', element, handler, { ...Track.DEFAULTS, ...options });
}
/**
* Filters out the state's data, down to what should be emitted.
* @param {State} state - current input state.
* @return {ReturnTypes.TrackData}
*/
data({ activePoints }) {
return { active: activePoints };
}
tracks(phase) {
return this.options.phases.includes(phase);
}
start(state) {
return this.tracks('start') ? this.data(state) : null;
}
move(state) {
return this.tracks('move') ? this.data(state) : null;
}
end(state) {
return this.tracks('end') ? this.data(state) : null;
}
cancel(state) {
return this.tracks('cancel') ? this.data(state) : null;
}
}
Track.DEFAULTS = Object.freeze({
phases: Object.freeze([]),
});
module.exports = Track;